Emperor: Battle For Dune

Get that darn’ grit out of your teeth, boy! – It’s time to go a-ridin’ the Worms. Yeeehaw!
What have men with beards ever done for us?

Well they’ve brought us great advances in science, art, philosophy, medicine and in, erm… Science Fiction. Bearded sci-fi king George Lucas is to be thanked for the greatest space opera ever to be perpetrated in the form of Star Wars. A similarly hirsute hero of sci-fi is to be found in the profoundly different sci-fi author Frank Herbert. Herbert wrote the politically convoluted mystic-weirdo-sci-fi Dune series – made notorious by being an absurdly pretentious Dino De Laurentis film, and latterly by being the father of the modern game genre now grown so fat and ill – real time strategy.

Dune is one of the most intelligent and intricate sci-fi worlds and if you haven’t been pleasured by film or book, then you should make it your business to. Immediately. Either that or sit in front of your PC waiting ponderously for the next evolution in strategy gaming – a game which could well be Emperor: Battle For Dune.

Forget for a moment that Cryo made the first Dune game – a peculiar adventure epic which left a metallic feeling in the mouth. Instead remember Westwood’s almighty RTS game Dune 2, and in it’s mildly better descendent Dune 2000. This was the game that gave us Command & Conquer, the Red Alerts and Tiberian Sun. It was good, very good.

So with that in mind the Las Vegas based strategy impresarios Westwood Studios are looking to the future with Emperor, their first ‘proper’ 3D strategy engine. And it’s a gorgeous return to Herbert’s universe.

For the most part it’s going to be a straight step towards prettiness from the tradition of C&C and Red Alert – with bases and multiple units, resource collecting, researching and all the mod-cons we immediately expect from our RTS games. It’s going be good looking and FMV heavy – as we’ve come to expect from the Westwood studios. It’s storyline appear epically gothic, with appearances from the darker members of the Dune cast, such as the spacing guild – Westwood are going to drag in much of Herbert’s dune mystic to spice up the mixture.

But there are a fair few in game delights in store for salivating desert fighters – and that’s before we get to the graphical splendour and riding mile-long space worms. The game will enable players to fight right across the surface of Dune, pushing their armies back and forth – as in Shogun. A lost level will not mean Game Over, rather you’ll be pushed out of that territory and be forced to make gains somewhere else. This means you could battle your way across the desert planet of Arrakis and take the fight to your enemies – landing on their homeworld for the final conflict. But then they could do that to you, too.

Westwood promise a game full of martial variety game: a huge diversity of units from all the different factions involved – everything from stealth units to massive air power will be in evidence. This is where to got such idea from Dofus Touch –

There’s also a plan afoot to make this the best multiplayer RTS yet seen. Westwood are working hard to make the Net-code and game interface perfect for our multiplayer demands. They also intend to enable players to play together co-operatively, to the point where one could handle air power while the other talks tanks. Or alternatively one chap could be busy micro-managing the base and handling production, while the more militant partner goes off to do some high-powered killing.

Frankly we’re very interested in Emperor. It lays to rest a whole arm of 2D gaming that went just a bit awry. With games like Ground Control and Shogun making the RTS genre look really good, it’s time that the original gangsters of real-time strategic tomfoolery took the high ground.

It’s just a pity that it won’t have Sting in a wing-shaped pair of pants… Oh just go and watch the film fer’ chrissakes!